Clementine

Open Source, AI Technology for Games

What we do

We are building the tools for building and running games that rely on multiple AI agents. From NPCs to AI storytellers, creating engaging experiences will require a new set of tools that help game designers weave the individual agents into cohesive whole.

About us

Clementine was founded by Ramon Iglesias with the goal of spurring the proliferation of multi-agent games. We currently consist of a team of game devs and ML engineers, and recently received funding as part of a16z's Speedrun. The team is looking to grow, so please reach out if this sounds exciting to you!

Contact Us

We love to talk about our work, please reach out!

Thank You

Thanks for reaching out, we will get back to you shortly!