Our Innovation

Our Innovation

We build games that you mod as you play.

We build games that you mod as you play.

Our tech takes player input in natural language and converts that into code in real time: as you play, you modify the game internals!

We combine generative AI, procedural generation and other techniques to weave free form generation inside our games, giving players tools that empower human creativity in heretofore impossible ways.

Our tech takes player input in natural language and converts that into code in real time: as you play, you modify the game internals!

We combine generative AI, procedural generation and other techniques to weave free form generation inside our games, giving players tools that empower human creativity in heretofore impossible ways.

Our Creation

Our Creation

Allyon —the first true monster trainer

Allyon —the first true monster trainer

Allyon: Battlecry lets you actually train your monster, create a unique and lasting relationship, and win battles & challenges based on your bond.


You can finally fulfill the fantasy of a magic and powerful pet monster that you can nurture!

Allyon: Battlecry lets you actually train your monster, create a unique and lasting relationship, and win battles & challenges based on your bond.


You can finally fulfill the fantasy of a magic and powerful pet monster that you can nurture!

Allyon

Allyon

Monsters you nurture

About Us

About Us

We’re Game Designers, Engineers, and Storytellers.

We’re Game Designers, Engineers, and Storytellers.

A Stanford PhD who traded optimizing ride-share fleets for revolutionizing gaming, Ramón combines deep technical expertise with an unbridled love for storytelling. When not reading every book in Morrowind or imagining newspaper headlines in Civilization VI, he's building Clementine's AI tools to help developers create the next generation of games.

Ramón Iglesias

Founder and CEO

Ramón Iglesias

Founder and CEO

A Stanford PhD who traded optimizing ride-share fleets for revolutionizing gaming, Ramón combines deep technical expertise with an unbridled love for storytelling. When not reading every book in Morrowind or imagining newspaper headlines in Civilization VI, he's building Clementine's AI tools to help developers create the next generation of games.

Ramón Iglesias

Founder and CEO

A Stanford PhD who traded optimizing ride-share fleets for revolutionizing gaming, Ramón combines deep technical expertise with an unbridled love for storytelling. When not reading every book in Morrowind or imagining newspaper headlines in Civilization VI, he's building Clementine's AI tools to help developers create the next generation of games.

Abhijat is a 2024 Robotics PhD from Carnegie Mellon, where he spent 5 years thinking about how autonomous agents like robots and vehicles could learn from human non-verbal signals, especially eye gaze. He is excited about building the tools to enable the next generation of video game interactions that will allow players to express their creativity using AI as an interpretive intermediary.

Abhijat Biswas

Founding AI Engineer

Abhijat Biswas

Founding AI Engineer

Abhijat is a 2024 Robotics PhD from Carnegie Mellon, where he spent 5 years thinking about how autonomous agents like robots and vehicles could learn from human non-verbal signals, especially eye gaze. He is excited about building the tools to enable the next generation of video game interactions that will allow players to express their creativity using AI as an interpretive intermediary.

Abhijat Biswas

Founding AI Engineer

Abhijat is a 2024 Robotics PhD from Carnegie Mellon, where he spent 5 years thinking about how autonomous agents like robots and vehicles could learn from human non-verbal signals, especially eye gaze. He is excited about building the tools to enable the next generation of video game interactions that will allow players to express their creativity using AI as an interpretive intermediary.

Kenneth is a game developer, designer, and engineer with a lifelong passion for game design and indie development. He believes that anyone, regardless of experience, should have the tools to bring their games to life. Inspired by Ocarina of Time, Breath of the Wild, and Hollow Knight as his all-time favorite games, he’s drawn to the magic of exploration, tight gameplay, and storytelling that can bring a true sense of wonder to players. And with years of experience in both AAA and indie spaces, he aims on building those kinds of games for his players.

Kenneth Faulkner

Founding Technical Designer

Kenneth Faulkner

Founding Technical Designer

Kenneth is a game developer, designer, and engineer with a lifelong passion for game design and indie development. He believes that anyone, regardless of experience, should have the tools to bring their games to life. Inspired by Ocarina of Time, Breath of the Wild, and Hollow Knight as his all-time favorite games, he’s drawn to the magic of exploration, tight gameplay, and storytelling that can bring a true sense of wonder to players. And with years of experience in both AAA and indie spaces, he aims on building those kinds of games for his players.

Kenneth Faulkner

Founding Technical Designer

Kenneth is a game developer, designer, and engineer with a lifelong passion for game design and indie development. He believes that anyone, regardless of experience, should have the tools to bring their games to life. Inspired by Ocarina of Time, Breath of the Wild, and Hollow Knight as his all-time favorite games, he’s drawn to the magic of exploration, tight gameplay, and storytelling that can bring a true sense of wonder to players. And with years of experience in both AAA and indie spaces, he aims on building those kinds of games for his players.

Career

Career

Join Us to Build the Future of Gameplay

Join Us to Build the Future of Gameplay

We are a very early-stage company in an emerging field and a massive market. There’s a lot of room to grow and a lot to be invented! You’ll get to have a big say in how this gaming space evolves.


You'll be working with very talented people who have deep expertise in games or AI. And, like you, they're strong believers in the role that AI will play in games.


We don't have any open positions at the moment. But, if this sounds interesting to you feel free to send us an email!

We are a very early-stage company in an emerging field and a massive market. There’s a lot of room to grow and a lot to be invented! You’ll get to have a big say in how this gaming space evolves.


You'll be working with very talented people who have deep expertise in games or AI. And, like you, they're strong believers in the role that AI will play in games.


We don't have any open positions at the moment. But, if this sounds interesting to you feel free to send us an email!

Last Updated: Aug 2025

Last Updated: Aug 2025

We build games that you mod as you play.

We build games that you mod as you play.

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© Clementine Technologies Inc.

© Clementine Technologies Inc.

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Our Product

Our Product

About Us

About Us

Career

Career